![]() ![]() Unlike GDC, there were no formal press interviews being set up but we were still keen to show the press the latest builds of our games. As escapeVektor: Chapter 1 was being bug tested, we were keen to have all bugs fixed so that we could show the final version in LA. We had to ensure that all the new features we had in Spirit Hunters Inc were coded into a playable state. In the weeks before the conference our focus was to get our games into a state where we could showcase our latest builds. ![]() Tags: arcade, Classic Controller, cpu, escapevektor, escapeVektor: Chapter 1, game, mmgn, nintendo, nnooo, puzzle, review, soundtrack, Stephen Heller, vektor, wii, Wiimote, wiiwareĪfter the positive reception we received from our GDC Diary blogs earlier in the year, we decided to write another covering our experiences at E3 in June. While the puzzle meets retro arcade gaming sector has seen a number of successes in recent years, Nnooo’s escapeVektor: Chapter 1 goes above and beyond all expectations, as it offers an inviting and unforgettable experience.Ĭlick here to read the rest of this review Donkey Kong, Pac-Man and Tetris all have simple concepts, yet immense difficulty that challenges the player and keeps them coming back for more. Some of the best games of all time are the simple, yet challenging ones. They scored the game 5 stars out of 5 and wrote “Very rarely do we see a game come through with such perfect design and gameplay, but escapeVektor: Chapter 1 nails it on debut.” So yes, we think they liked it. $1.The latest games website to review escapeVektor: Chapter 1 is MMGN.ĭid they like it? Well, let’s see. On the other hand, if you’re an RTS fan who enjoys fast-paced challenges, you should by all means give this a try. Thus, if you’re the sort who prefers a more leisurely, strategic game, Cubemen 2 may not suit you. ![]() Neither can you pause the game to position troops. Those familiar with typical tower defense games should be aware that you won’t be given breathing time between waves to deploy your troops. IFanzine Verdict: If you enjoyed the original Cubemen, you’ll probably also have heaps of fun with Cubemen 2. So you theoretically have unlimited maps. But one terrific aspect of Cubemen 2 is the ability to design your own levels, as well as play levels others have created. This may not be the best tower defense game around. On the iPhone though, the soldiers are so tiny it won’t actually make that much of a difference to your enjoyment of the game (some built-in level themes look fairly decent compared to the plain unit colors). However, if you’re unwilling to pay for IAP unit skins or level themes, the regular unit colors and themes built into the game are far from exciting. It’s great that the game’s appearance can be customized. Personally, I find the graphics a letdown. Only two upgrades are possible for each soldier, which is on the poor side compared to the average tower defense game. However, with small cube figures to control, it can be a little too easy to sometimes accidentally misdirect your troops, even on the iPad. When time’s up, the team with the most painted tiles wins. You can, however, lose your colored tiles, so you’ll have to defend them. The latter involves a more unique gameplay: Each team’s troops will paint blocks in your team’s color by walking over them. These include Capture the Flag and Territory. Three additional types of games may be played in either single-player or multiplayer mode. In Rescue, you’ll have to protect civilians from enemy attack as they make a run for your base. In addition, you won’t have much breathing time before the waves start. The difference is you can move your soldiers and select targets. Your mission in the main campaign is to defend your base from enemy attacks, just as you would in a typical tower defense game. Like in its titular predecessor, you will command blocky soldiers on various maps built of blocks. If you’re familiar with real-time strategy or tower defense games, Cubemen 2 ( out now, $1.99), which blends both genres, will feel immediately intuitive to play. ![]()
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